Sales of new video games fell 27 percent on year in
the United States in July as customer kept away from stores with no new gaming
software to attract them.
This is the eighth straight moth that the segment is
seeing fall in sales. Data from market tracker NPD showed that $548 million
worth of new video games was were sold in the month. This figure includes
hardware, software and accessories but excludes used video games, rentals,
digital downloads and games played on social networking sites.
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"These sales figures represent new physical
retail sales of hardware, software and accessories, which account for roughly
50% of the total consumer spend on games," NPD analyst Anita Frazier said.
On a gross basis U.S. consumers are estimated to have
spent $1.1 billion in July with used games and rentals contributing about $117
million and another $439 million coming from digital downloads and social
networks, NPD said.
August might be a better month in terms of new sales
with the launch of Nintendo's 3DS XL handheld, that is being released after a
long time. It is also launching "New Super Mario Bros 2' a new version of
its iconic game.
Electronic Arts will soon launch its "Madden NFL
13" based on soccer while consumers are eagerly awaiting Square Enix's
"Sleeping Dogs" crime drama.
July saw continued strong sales of accessories, which
rose 8 percent to $137 million, boosted by character packs for Activision
Blizzard's (ATVI) "Skylanders" game.
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EA's "NCAA Football 13," was the top-selling
video game in July followed by "Lego Batman 2: DC Super Heroes" from
Warner Bros. Interactive and "The Amazing Spider-Man" from
Activision.
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